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Blender exports FBX 6.1 and 7.4. It imports FBX 7.4, I think.

My question is what year numbers do these versions correspond to? What year should I export an FBX out of Maya as to import it into Blender with rigging and texturing intact?
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>>506834

Bump, because this is basically all that is in my way when it comes to getting custom assets into SFM. I would just make them in Blender, but I don't know it.



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