Blender exports FBX 6.1 and 7.4. It imports FBX 7.4, I think.
My question is what year numbers do these versions correspond to? What year should I export an FBX out of Maya as to import it into Blender with rigging and texturing intact?
Bump, because this is basically all that is in my way when it comes to getting custom assets into SFM. I would just make them in Blender, but I don't know it.