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File: pins.png (172.25 KB, 1079x818)
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Does anyone have any idea what these little pins are on my zbrush model when I zoom in? I've been having issues sculpting objects lately and I think whatever's going on here is the problem. I'll sculpt on a relatively low poly object that my computer should be able to handle and my brush starts lagging like it's a huge multi-million poly object.

Any help is appreciated because this is driving me nuts.
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>>506523
I've never used zbrush but aren't those vertex normals?
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>>506527
They look like vertex normals but I don't think they are. I can't move any of the vertices in between them. All I can move is the pins.
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File: pins.png (189.01 KB, 467x621)
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Just opened my file back up and when I turn on draw polyframe it looks like this. Alternatively, I can mask polygroup a small part of my model, hide said small part, and start sculpting like normal, but when I unhide the part the laggy sculpting starts up again.
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They look like subdivision handles. If you grab one and move it around, does the model distort as if you were grabbing a handful of vertices around the pin? If so, I think you're just viewing your mesh's smooth preview. Not sure how to turn it off since I never use the feature, but that's what it looks like to me.



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