[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vr / w / wg] [i / ic] [r9k] [s4s] [cm / hm / lgbt / y] [3 / aco / adv / an / asp / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / qst / sci / soc / sp / tg / toy / trv / tv / vp / wsg / wsr / x] [Settings] [Home]
Board
Settings Home
/3/


File: Untitled.png (96.24 KB, 1317x757)
96.24 KB
96.24 KB PNG
So I made this lowpoly thingy.

When I add a toonline to the gun, it makes something very ugly. I'm just looking for an outline of the gun. How would I go about doing that?
>>
File: Untitled.png (31.04 KB, 735x560)
31.04 KB
31.04 KB PNG
here is the gun with the toonline
>>
>>506508
The gun is complicated ND the lines have no weight variation. There are options to make the outline thicker than any in lines and to make them taper at the ends.

You can also use a texture to control line weight.
>>
File: Untitled.png (47.04 KB, 777x523)
47.04 KB
47.04 KB PNG
>>506509
welp, that made the end product a ;lot nicer. Thank you!
>>
>>506514
duplicate the model, select all the faces, scale them larger along their normals (like a shell modifier), reverse the normals, apply a flat black shader. Maya's toon shader is shit.
>>
>>506548
Mayas toon line utility has a mode that's exactly that.
>>
>>506548
I made something along that.



Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.