Do photorealistic models with huge densities and that use procedural materials need to be UV unwrapped? Also, how exactly do movie models get skinned and weighted? I mean they're also very dense.
Yes procedural textures still need UVs to know how to cover a mesh. as far as i know models in movies get smoothed at render time.
Sometimes they are smoothed. Other times they are modeld to be the highest res needed. Like way more detail in the face than people are used to, fucking tear duct wrinkles and shit. But then low ammount of quads on the chest and back
>what is displacement
but displacement is still performance heavy
How is that relevant to this thread?
why would you use displacement instead of normal? isn't upper method takes more time to render? or simply because displacement is more accurate representation of detail
Because normals are an illusion, and displacement actually displaces the mesh for the contour and shadows/AO to interact.
mfw because on point
mfw because idiot anon cannot google. No one is worried that much about render time with realistic CG in movies. Displacements are used everywhere, especially since they are now super easy to get from Zbrush.