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File: t-rex.png (99.98 KB, 480x540)
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I get this weird problem when I apply the Subdivision Surface modifier to my model in Blender.
What is it and how do I fix it?
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File: blender.png (539.85 KB, 1920x1080)
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This is what it looks like in Blender.
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>>505830

Just a guess, since I don't use Blender, but that looks like your vertex normals are inverted along that series of edges.
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>>505831
In edit mode: press A to select everything and then ctrl+v and remove doubles.
If this doesn't fix it, report back.
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>>505831
Oh and also ctrl+n to fix the normals.
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>>505836
The crease was apparently caused by an edge going straight through and inside the model.
The weird shadows on the leg was fixed with ctrl+n.

Thank you very much!



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