yo /3/ how do i rig a simple rope like skeleton with physics in 3ds max where i can just pull the controller around and have it wiggle naturally?
tried to find a tutorial but couldn't find what i was looking for (maybe it has a specific name that i don't know)
I need a rig that can morph with gravity and movement, for exaple so i can put it in a rope or wire hanging from a character ad have it wave around as the character moves. anyone know how or where i can find a tutorial?
Idk why you would do this in Max when Maya does it so easily and gives you so much control.
If you really want to do it in max you can fuck around with the stupid fucking physics system using a shitload of constrains for each bone.