Gotta new job in animation, pipeline requires that all maps r created in 32 bit. What the actual fuck, i mean, for displacements out of zbrush i get it, but even albedo, spec, gloss? Wtf would i want more dynamic range in textures painted or made from jpeg. Can anyone explain that?
why don't you ask them why?
ask the senior animator
i asked, the answer was unclear bullshit, im not sure theres even a reason
only normals and displacement need to be 32 bit. tell them they are fucking retarded and get a new job. you dont need to work with scrubs
Normals don't make use of 32-bit space. You should bake in 16-bit for normals to avoid banding, but save to 8bit.
>>505061 here, thanks guys, you make more sense than the retarded person who made the pipeline
>made from jpeg
what a retarded pipeline. Don't worry OP, this time it's not you.
Well, there's also the chance that by "32bit" they mean a 32bit total in, RGBAx8, which is a 8-bit mode file with an Alpha channel in Photoshop for example.
Man, I can't believe they would confuse terminology that much, especially after talking about exposure values