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How do I get blender to smooth like maya?
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File: blender subsurf.png (172.96 KB, 1876x848)
172.96 KB
172.96 KB PNG
Pic related.

Also you have to layer the Bevel modifier ontop/under(however you see it) of the subdevision surface modifier. You can change their layering with the arrows.
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>>504710

Also the subdevide tool is only used when you permanently want to subdevide the mesh(destructive workflow, often used for terrain and cloth-simulation or something) for subdevision modelling you apply a subsurface modifier.

You should really look into the modifiers because modelling without them would be stupid(the next one you probably most commonly need is the mirror modifier)
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you need it quaded
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>>504710
Blender is a little more like Max in how it uses modifiers for stuff, you just gotta add a subdivision surface modifier.



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