How do I get blender to smooth like maya?
Also you have to layer the Bevel modifier ontop/under(however you see it) of the subdevision surface modifier. You can change their layering with the arrows.
Also the subdevide tool is only used when you permanently want to subdevide the mesh(destructive workflow, often used for terrain and cloth-simulation or something) for subdevision modelling you apply a subsurface modifier.
You should really look into the modifiers because modelling without them would be stupid(the next one you probably most commonly need is the mirror modifier)
you need it quaded
Blender is a little more like Max in how it uses modifiers for stuff, you just gotta add a subdivision surface modifier.