[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vr / w / wg] [i / ic] [r9k] [s4s] [cm / hm / lgbt / y] [3 / aco / adv / an / asp / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / qst / sci / soc / sp / tg / toy / trv / tv / vp / wsg / wsr / x] [Settings] [Home]
Board
Settings Home
/3/


File: blender-new-raytracing.png (53.03 KB, 400x298)
53.03 KB
53.03 KB PNG
turning on ambient occlusion in 3d viewport does nothing (pic not mine)
why???? god why
>>
>>504475
>nothing
>>
File: a.png (33.92 KB, 837x427)
33.92 KB
33.92 KB PNG
here's mine pic
>>
change multitexture to glsl
>>
>>504483
tried that, nothing
>>
File: ao1.jpg (94.57 KB, 1148x749)
94.57 KB
94.57 KB JPG
works for me, im in cycles tho
>>
3d viewport ambient occlusion is SSAO and independent of renderer. It works no matter if you're in Cycles or Internal and if shading is set to GLSL or multitexture.

what kind of operating system are you using and what kind of hardware do you have?



Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.