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File: image.jpg (190.60 KB, 1920x1098)
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How would /3/ improve upon this model? (If at all)
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>>504194
looks plastic like a nerf gun
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The pistol grip is impossible to use with the mag well located where it is. no room for the users hand.
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>>504198
I think that thing is a hole for the thumb. At first glance I though it was just a dimple and thought the same thing as you. Still doesn't look comfortable to hold
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>>504194

stop making the tumbholes and think more realisticaly.
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Here's another view
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>>504198
>>504199
>>504205
>not noticing the Destiny logos
>thinks there's no room for the person's hand even though the gun works fine in the character's hands.
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>>504214
I see bungie is lifting stuff off of deviantart for their designs.
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>>504196
Nerf colors wouldn't look bad actually.
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>>504237
>when you cant tell the difference between professional work and deviant art
i forget why i even come to /3/, its full of ignorant autists that get butt hurt when anybody comes with actual good shit. they scare them off because they need room for their furry, weeb, or porn sculpts
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>>504278
whats wrong with porn sculpts >:O
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>>504194
the grip looks nonsensical and "undesigned" like it was just filled in without any thought. Just a few random plate seems. And is that a hole for your thumb or something? Thats not gonna be comfortable for your wrist, especially while firing.

The rest looks sufficient.
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>>504194
>>504214
function > form
this looks like someone slapped a few shapes on top of each other in Sketchup.
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>>504194
>>504214

Meanwhile, in German Deviantart....
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>>504405

I like his pistol design even better
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>>504405

Ugh the amount of strain on the wrist...
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>>504405
>implying this is any better than OPs?

They both have about the same LoD. This isn't significantly better in design than OPs.
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>>504405
>>504406
Goddamnit, I'm retarded at modelling, and this doesn't necessarily look good (aesthetically), but how the hell do they do this geometry? Particularly the curve? Modelling something that isn't box-shaped or has mostly rectangular faces makes me want to kill myself because I can't into topography.
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>>504420
these are the topology path types, not sure if this helps at all. the curve is just sitting there moving verts until it looks smooth, time and effort
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>>504278
Dude there is shit like this all over DA.

Get the fuck over yourself
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>>504406
>>504405
>>504214

I actually like bulky pistol designs like these, the blue material looks like cheap plastic though
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>>504194

As was mentioned about the thumb hole. Design wise, where does the palm go with the thumb in the hole and finger on the trigger.

>Built for crab people
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Ocean modifier


clearly
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>>504420
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>>504416
hip fire
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>>505694
and placing a scope on the hip is retarded...now imagine looking in the scope while using that grip design.
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>>507580
picturing a wrist rotated forward and an elbow stuck up and out as far as possible. Hilarious mental image.
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>>504194
The pistol grip looks like it's based on an actual pistol, you can see the shape support a magazine well and everything.
A rifle-pistol grip don't look like that since it's only an economical aid where no magazine need to fit inside the hand.
The thumb hole bullpup is a staple of sci-fi design, fine, but the thumb hole looks a bit too tight, would widen it some.
The butt of the rifle looks uncomfortable to shoot. Add a slanting towards the telescopic stock to provide a safer more comfortable cheek rest.
Pic related, look at the cheek rest of this SCAR rifle for example, now Imagine if the butt of the rifle was shaped like on that gun.

The lack of a trigger guard looks real stupid and dangerous to anyone who's ever been around live firearms
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>>507580
>>505694
You guys got it all wrong. It's a gun to defend against ayy lmao's coming at you 'space invaders' style. It's a gun intended to always be fired straight up aiming at the sky.
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>>504194
but guys does it matter that its realistic or does it matter that it looks cool so that people buy the game
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>>507605
If you're knowledgeable about weapons they tend to stop looking cool to you when they have a dysfunctional design.
Also, Op asked how /3/ would improve it, not if it's good enough to sell games.

Most people lack eye for detail and will be just as happy with shit-tier designs as plausible ones because they can't tell the difference.



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