I'm trying to add a CAT Rig to a character in 3ds Max 2016 using the Skin modifier but once I do, it shifts the character over slightly and some of my bones are unaligned, such as the fingers. Does anyone know what the problem is?
>Picture is before adding the Skin.
>Picture is after adding the CAT Rig on. Easier to see on the character's right hand.
It shifts over a bit.
I'm thinking I can just move the envelopes to fix it, but I'd rather have a real solution.
Try selecting your mesh, going to hierarchy and resetting the transform / scale. If that doesn't work, go to the tools button and reset the xform.