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Sup, /3/.

I just finished up a sculpt for a concept creature. I'm no good, and I know this. I just do this for fun. I'm looking for critiques to make this creature just a little more convincing and interesting.

Next time round, I'll be trying to pay closer attention to humanoid anatomy, get rid of the head tendrils, probably dome out the skull a bit more, and be sure to put actual eyes in.
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and from the back
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upper head is bigger than lower part
eyes and nose are 75% of the face
spine is all the way up to the head, it should stop in the back, then curve a space for the neck
eyes are really small for such a big head
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>>503604
its hard to critiques something that barely has any believable anatomy and is moosh as fuck. it shows that you know almost nothing about sculpting
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>>503610
This. I don't try to be offensive, but literally every inch of this sculpt is bad.
You've got an ok-ish facial structure going in the jaw/chin/nose tip, but the lack of definition ruins it. You need more than a single push/pull linear brush to sculpt anything even half way believable. Every bump looks like it was sculpted with the same size brush.
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>>503607
Thanks, man. I wanted to go with some strange proportions, but I guess I'm seeing now that I went a tad too far. I'll mellow things out a bit.

>>503610
I don't know anything about sculpting. That's why I'm asking for advice. Chill out.

>>503612
You're right, I kept everything really simple because I'm just trying to figure out where I'm going right now. I'll try to get more detail in eventually! How would you recommend I go about defining the areas? And like I said to >>503607 , I tried to fuck with proportions to make things weird, and it got a little too weird haha



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