last offer before they go expensive niggers.
You're joking, right?
Quixel vs Substance?
Quixel everyday senpai.
I've been using both for a while, and I'd give the biscuit to Substance over Quixel any day.
Quixel has lots of really intuitive features, but the fact of the matter is it's buggy as sin. This isn't just my experience either, everybody in the studio that's used it has cursed it's name with the force of suns at least a few times this year. It's a great toolset if you want fast results, and if it doesn't crash. I also find that 3DO doesn't give you a decent preview of how things will actually look in game.
Substance is more difficult to use and could do with some more features, but ultimately more rewarding because it's virtually limitless in terms of what you can create. Quixel is still pretty limited by it's pre-set materials system, which you can modify and create ones of your own, but it's just not an intuitive process. I've found that it's materials are just the same sort of generic things you'll find in any game. If you want to push the boat out a bit and explore, Quixel probably isn't for you.
Both are good bits of software, but I'm glad I'm not the one who bought my Quixel license. It's current state is that it's far too buggy to consider in a real pipeline. I've lost a lot of hours of work over the year. It just feels messy.
did you really just copy a two year old post from reddit?
It's not from a reddit post, but it is from a forum post from fucking February...
Quixel 2.0 literally just came out, and their PRIMARY goal was to iron out the buggy issues in the previous versions and make things much more streamlined. Just watch the new videos on their channel to see how easy it is to use.
Holy fucking shit, it can't be this easy...there has to be a catch, and only $99 right now.
There's no catch dude. Procedurally aided texturing has made huge leaps these past few years. Gotta keep up with CG news!
Fucking viral marketing, leave 4chan alone ffs
Not going to buy your shitty suite. I was, before I saw this
> Implying anyone on 4chan buys shit.
Thanks OP. Just another addition to my massive pirated software collection :^)
How fucking stupid are you? The person you quote simply ripped that message from a forum that was posted in Feb. And that post is advocating AGAINST Quixel, how the fuck is that "viral marketing" you twat?
Hey, I bought it, along with the Substance Live suite that was like 40% off this weekend. If you're actually serious about getting into the industry, you should own the software you're going to be using. If you're just a hobbyist, then yeah whatever.
>you should own the software if you want to work in a place that cant afford the softwares you can
Just the fact that you need photoshop to use it, is enough to make me decline. As a standlone, it might be a good competitor to substance though.
>Software buggy as hell
>Pirate it till bugless
What studio wouldn't be able to afford such cheap software? Are you living in Africa?
But that's one of the benefits of it... You get access to all the amazing capabilities Photoshop gives you for texturing already and are able to apply them to 3D painting (in a much better way than Adobe's botched attempt). Photoshop is only $10 a month now too.
I don't like the idea of needing one software to run the other. If i would get photoshop cc and stop paying monthly i would at the same time not be able to use quixel anymore. Also there is the possibility that in the future i might need to buy a new photoshop version to keep the future quixel updates running too. But well, to each his own.
Quixel supports all the way back to Photoshop CS3... So you could simply buy a permanent license to CS3/4/5/6, whichever you can find for cheaper.
Photoshop is an essential software to have if you want to be in this industry. It's on absolutely every job posting.
Quixel all the way, pretty much the best thing that came out for texture artists!
Maybe if it where usable like they advertised.
But it isn't. The UI is buggy. It is still slow and it takes twice the amount of RAM as the same model in Painter.
get more ram scrub
can you even paint on the surface of your models with quixel?
They released an update already.
Did you not watch any of the videos from the release?
Everyone, place your bets.
How long until Autodesk buys them?
I say 6 months.
cuicxel and kekstance is essentially worthless. autodesk would never buy those.
do the texture maps translate well to offline renderers or you still have to manually calibrate?
How exactly is Autodesk going to buy software that relies on an Adobe product to work?
I have enough for now. But the fact still stands that the software waste RAM.
Good for them if they fix shit fast.
Your opinion is worthless.
It's not. Autodesk should just revive Mudbox and make it what it should have always been:
zbrush + mari + substance/quixel
dDo lags like a motherfucker for me with 2k textures.
>tfw no money for SSD
3d itself is buggy, I've crashed Modo, Maya many many times.
Learn as many things as possible, 3d arsenal for work
No shit Sherlock, that's the point I was making.
>Autodesk should just revive Mudbox
They are, but it's being integrated into Maya instead of a standalone software.