how do i achieve a smooth floating intersection like this one? (working with max)
dunno op just try shit
click on everything
smooth the copy
boolean the intersection
remove the rest of the pipe
add more geometry on the lower part to define the curve in greater detail. that way when you subdivide it there is less 'guess work' and it will follow the curve of the tiny part on top of it nicely.
Build the whole thing out of one less detailed model, then use Turbosmooth or Meshsmooth (Nurms).
this, ofcourse union boolean
You have to create more vertex in the bottom part of the pipe, maybe using swift loop in editable poly or creating you own vertex in the same mode.
Why is everyone suggesting boolean?
When it's clearly floating geometry, OP is probably trolling.
You clearly just misunderstood the post. He's asking how to accomplish that shape on the bottom. Ideally you want the base of the knob to perfectly align to the cylinder.
that's exactly what am asking and nobody seems to get it. how do i wrap the extruded edges of that knob on top of the pipe so that i conforms perfectly to it without producing any seams?
also, how am i "probably trolling?"
Because that is the right answer to make seamless floating geometry. If you're too retarded to understand the answer that's not my problem.
Keep being a scrub.
quads are great.
yeah, now conform the knob to the pipe as a floating geometry (which this thread is about), not as a boolean cleanup
>duplicate floating objects
>join them phyically, like everyone else is talking about
>combine floating objects into one
this would have been extremely easy to do the normal way, but no, this lazy fuck had to use a floater. why is everybody so incompetent
no shit. and never use meshsmooth is not 2004 anymore
this is bad for various reasons
they don't get it cuz people on this board are fucking retards who have no clue about anything related to 3d. various methods from the top of my head, i don't use max but the controls should be named more or less like this:
-manually move the vertices of the base of the knob with snap and and axis constraint
-use conform brushes from the graphite tools
-download itoo software "glue" free plugin. you must have it anyway. glue a circle spline to that half pipe. take this curved circle spline and model the knob from that
holy fucking cow how can the people on this board be so incompetent. here is the boolean process explained step by step.
Damn lazyfags you'd better take the time to learn stuff after I took my time to explain.
Jesus, why all the effort? Just take 1 face loop, shrink wrap it to the base cylinder, freeze transforms, then extrude upwards.
I thought i'd try this just to make sure it actually works. Pretty good result i think, and took about 20 seconds. though idk how well texturing would go.
it's shit. and you just used a matte shader. it's gonna be much more apparent when you use a reflective material.
learn how to use proper topology rather than floating cucq blebizm
This happens because I moved it slightly up.
But it is irrelevant, if you know how projection works.
For baking purposes, it is seamless.
I know there are quicker ways that are just as good or better. This one tho isn't software specific, relies less on automation and requires some planning ahead so imho it's like teaching how to fish vs giving the man a fish
found the guy who made it. booleans are overrated
who overrates booleans? They're terrible. Booleans are for casuals who don't know how to poly model.
Would not be as simple as connecting 4 sides to make a cross, then chamfer the intersection with enough sides, extrude up, yadda yadda...
They're also for Rhino users.
Source: am forced to use Rhino in a CAD class
I thought Rhino was primarily used for nurbs modelling. is that not the case? It seems pointless to use it for polygon modelling. Regardless, needing to use booleans just shows a lack of tool knowledge and how to manually model.
Rhino does NURBS boolean. It's not just a polygon operation.
I am aware of this, which is why i specifically said poly modelling originally.
Are you retarded?
It doesn't matter how you do the job, just that you do it
I type vert co ords into notepad. It doesn't matter that it takes me 2 months to model something that should take 2 days, because i did it.
>are you retarded