so recently i ripped a bunch of models and animations from a wii game into brres viewer and while i can convert the models and animations into other files and the rig is intact from the rip, i can't export the actual model and animation into one program like maya.
ideally i want to stop a model's animation on a certain frame so i can 3d print it like a model or figurine, but i'm having no exporting either model or animation to maya for me to work with it.
anyone have any ideas or advice?
Perhaps try coding/building an app or script which can export in a .fbx or .obj sequence?
That's all I have to offer
How did you rip it?
man i wish i was smart enough to be able to code, but no luck.
thanks for the input anyway though.
there's a guide here:
on how to rip models and animations into brres viewer, but from there i'm totally lost.