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File: fwj5z.png (386.20 KB, 1600x1000)
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so recently i ripped a bunch of models and animations from a wii game into brres viewer and while i can convert the models and animations into other files and the rig is intact from the rip, i can't export the actual model and animation into one program like maya.

ideally i want to stop a model's animation on a certain frame so i can 3d print it like a model or figurine, but i'm having no exporting either model or animation to maya for me to work with it.
anyone have any ideas or advice?
>>
Perhaps try coding/building an app or script which can export in a .fbx or .obj sequence?
That's all I have to offer
>>
>>503168
How did you rip it?
>>
>>503197
man i wish i was smart enough to be able to code, but no luck.
thanks for the input anyway though.

>>503201
there's a guide here:
http://www.vg-resource.com/thread-19564.html

on how to rip models and animations into brres viewer, but from there i'm totally lost.



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