This may be a dumb question, but when you animate a character walking or something, do you move their main character control control in the path they will take and then move their hip and feet controls in sync with how fast the global control is moving, or do you leave the main control in place and move the character by their hip and feet controls?
I do the latter because it makes more sense to me, but I don't know if it even matters or not
It's better to translate the main ctrl after you've made the sliding walking animation at a static position, then you need to sync the translate the with the speed of walking, by that you can easily loop it in the trax editor to make a single walk cylcle get looped for multiple times around the scene
Use animation layers to add variations to your walk cycle
also got this
Is there a specific reason why?
Leave the base controller and just move them through the scene. Get a plugin like PoseLibrary and save your keys from the first contact position to the next one and then just repeat them with the saved poses like a cycle and adjust their position to continue the walk. You can either eyeball it or get a ghosting plugin that will give you a more accurate idea of where to move the keys.