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In about a week I have a interview for a triple A game company for a technical artist position.

Can someone tell me what subjects I should brush up on, or learn. I've been asked in the first interview about pbr, global ilumination, and normal maps and 3ds max of course.

Any tips to get through the interview and get this job, I will be spending an entire day in the studio.

I do have programming and modeling, shading and texturing experience.
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Well, technical artist is still "not a programmer" so there you go. I suppose you'll need to know how Marmoset, Substance Designer, and Photoshop that's it. Maybe some MEL to make cute UI's in Maya and some MAXscript to make some artsy uis in MAX.

Maybe you can brush up on how blend shapes work at a somewhat low level.



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