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File: -14.png (839.49 KB, 500x1000)
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shitty modeller here, spent 10 hours working on a cartoon character model, lost all the work and checked for auto saves, none

sitting here feeling suicidal

trying to get good at blender so feel free to post useful links
>>
suicide is no joke, i lost my mom and lil bro to it. I advise you get help
>>
andrew price (blenderguru) has a video on recovering lost blender project or somesuch. Blender puts occasional backups in various places and such, I think.
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File: -10.png (478.97 KB, 500x1000)
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>>502444
Sadly its completely gone, sitting here rocking in my chair making occasional grunting noises.
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File: Checked.jpg (11.25 KB, 248x249)
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>>502444
Trips
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>>502442
don't worry about it man, mistakes are just things to learn from and move on
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>>502442
Bruh, it's only 10 hours. That's just a normal day's worth of practice. It's not loss. Maybe if you were working on it for like 40 hours it would be something to cry about.

You get better at modeling by making lots of new models, not spending lots of time on single models, don't worry.
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>>502462
pfft 40s nothing to cry about as well
losing 100 hours of work, now thats something to cry about.
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This is why automatic incremental saves rock.

Rip HDD space tough.
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I'm currently rendering something in Blender and it also looks as grainy as the OP pic. How can I get rid of the grain? Maximum blender noob here.
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File: glow orb.png (1.60 MB, 1000x1000)
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>>502690
said image.
1500 render samples 0.03 clamp
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>>502695
You can't. That's just how shitty and poorly developed Cycles is. Yeah, it's well integrated into Blender, but that doesn't mean shit when it can't produce clean renders, even when using clamping which has to break your photorealism to work (because you're clamping values down...)
>>
>>502695
use luxrender
cant recommend that shit enough
>>
If the 10 hours were spent trying to git gud, then they weren't really wasted. You still invested 10 hours into your craft.



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