Hi /3/ So I made a rookie mistake the other day of not saving the TOOL in zbrush, but i saved the DOCUMENT. This means all i have is this shitty image of what once was my model, BUT - pic related you can see that when i put new geometry into the scene it interacts with the old model which i have supposedly lost. How can the model not be retrievable if zbrush is able to recognise where the old model and the new cross eachother? If anyone is able to give me a solution that actually WORKS in retrieving the model, even if its just in OBJ format, I will gift said person a game on steam.
I believe that the tool should still be in the tool palette if you loaded the document and it is in the socument. If not then that's not even a model but an assortment of 3d pixels.
The pain of starting over will help encode the lesson into your mind.
i thought it would be too but it isn't. How can that assortment of pixels not be retrievable though :( They are acting as a 3D model! it just doesn't make sense to me. yes i agree, and i appreciate your input. But i still refuse to believe theres no way of retrieving that as a model
Because zbrush isn't a 3d modelling program. It is a painting program that uses pixels with 3 spatial coordinates. This is one of those weird things about zbrush that makes it different because it is different, but zbrush nerds don't like to hear it.
What's happened is the 3d model was used like a custom brush stroke in photoshop to lay pixels with location and color information. Just like you couldn't extract the brush file from a stroke in photoshop you can't extract a 3d model from a 2.5d picture.
:,( i cry. Thanks for putting it into a clearer perspective.
Yeah pixologic calls it 2.5D pixel information. It's a weird Zbrush thing. Your 3D tool.object is gone lol
>This is one of those weird things about zbrush that makes it different because it is different, but zbrush nerds don't like to hear it.
>but zbrush nerds don't like to hear it.
The fuck are you talking about? Every ZBrush fan knows this and acknowledges it. We just understand how it's not a downside. It's the main reason ZBrush can push so many more polys than other programs. And the face the zModeler brush is able to work like it does, shows it's still close enough to polys.
Umm, have you checked your Quicksave? ZBrush has this on by default, or did you disable it like a double-scrub?
> but zbrush nerds don't like to hear it.
way to take the bait you faggot
yes checked quicksave, by the time i checked it had quicksaved other projects so that model was gone
you didn't lose much, that lizard can be made in 5 minutes, also you'll learn more doing it again
Yeah, that kind of things of ZBrush totally out of context are totally shit and a waste of time.
Th bad anatomy, that weird bumpy detail.
Good job you didn't say the tool as that is pretty bad. Lower the res next time and don't create something so shitty.
top kek as that isnt even the model i lost, its just a shitty 5 min example i had. Thanks for wasting your and my time faggota