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File: Howtomerge.jpg (272.56 KB, 1318x663)
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So, I have to merge these two objects. The problem is that I have 16 vertex on the hand and just 8 on the wrist.

Can anyone tell me how can I solve this problem without creating triangles? I'm working on Maya 2015

Thank you in advance
>>
The only solution is to match up the verts on both parts. You can do it how ever you like. It's fine if you have some triangles as long as they aren't on areas that will bend.
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>>502229
This is why you have to plan ahead when you're modeling, you should have thought about this when modeling the hand or arm, whichever you did first, so that you could have started with the correct amount of loops.
>>
box junctions.

look it up
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>>502229
You have an even number of points.
just merge them and delete every other edge that forms triangles and you'll end up with all quads. it's fine.
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File: download (1).jpg (28.39 KB, 374x353)
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>>502266
You could have this extra geo for the styloid process. The big bump on your wrist.
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>>502229
Terminate the loops.
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>>502269
Not OP, but wouldn't this create n-gons?
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>>502394
you can see right there in the image that it doesn't create ngons... can you count to 5, anon?



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