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File: Tiger-9b.png (1.17 MB, 1638x796)
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Just finished Tiger II model, thought I may as well share it with you guys. The pointiness value that was recently added to the geometry material node is the best thing ever. It made texturing the wear and such far easier. I plan on using this tank in a scene, though I have yet to make anything else, and I don't know quite what I'll be making. At that point I'll probably add more grunge to the tank to suitably match the environment.

Anyways, I put up the model for download here if anyone cares: https://www.mediafire.com/?86htb29ntmhdfhb
[trigger warning]
The file is for blender
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File: Tiger-Sides.png (3.69 MB, 2553x1386)
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>>502126
more angles
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File: MG34.png (907.50 KB, 1920x1080)
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>>502127
And the mg34 model.
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looks great
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File: Sonic_sonicx.png (194.33 KB, 915x1181)
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nice works

proud of u! :)
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>>502126
cool stuff anon
Only thing I'd say is to remove the rust (which looks procedural and pretty random) and remake it in places that rust would gather on a tank
There would be some patches of rust randomly where the tank gets scratched or bumped, but normal rusting doesn't just make those cloud patterns, so it looks more like camo than rust (unless it IS camo, in which case ignore me)
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>>502213

not OP but yeah that looks like part of the camo



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