1 week on blender new to everthing how am i going?
Not bad for a week.
You might want to read up on reducing the noise in Cycles.
I fucking hate the noise problems in Cycles, I can't find a way ti get rid of it completely. Why haven't the Blender devs fixed this bullshit, it's an obvious, massive problem.
i fucking hate noobs
There is no way to "fix" it, it's a fundamental limitation of how rendering with a pathtracer works. You get this with any pathtracing renderer.
The only way to "fix" it is to render more samples, render samples faster (get a better computer, get more computers) or to switch to GPU rendering (assuming you have a worthy GPU.)
There are a lot of techniques you can apply to reduce the noise. You can enable multiple importance sampling for lights, you can use light portals, you can clamp values. You can also re-render a certain region of the image that is too noisy for your tastes (shift-B I think?)
Another technique I use is to render at 4x or 8x the desired resolution, then load the image up in an image editor, run a high-quality denoise filter, then downscale 4x to the desired resolution using a high-quality scaling filter.
Combining these techniques tends to get you clean results with render times < 1 hour for practically any scene. OP obviously just rendered for five minutes or something.
You can also get rid of the noise by switching to a non-pathtracing renderer entirely. If you enjoy shitty 90s CG, that is.
>You can also get rid of the noise by switching to a non-pathtracing renderer entirely. If you enjoy shitty 90s CG, that is.
the Order says hello
The Blender devs have a way of getting rid of noise completely.
Up at the top of the screen, click the dropbox where it says "Cycles" and change to "Blender Render."
No more noise!
on the world tab set the importance samples to 2048.
noise is taken care of.
Thanks for this, I appreciate any help I can get. I only started Blender a few weeks ago so I've still got a ways to go. I've been using Lux.