What do most of you do for your jobs?
nothing, not even McDonalds wants to hire me...
teaching english abroad
I'm a real estate appraiser. I make spare cash for steam games on Fiverr which I like to consider a second job.
audio engineer for tradecraft.
yeah right, if you were, you'd know it's "teaching abroad english"
I work at a call center for home depot. kill me please
ps never do customer service of any sort. it seems easy but every company has policys to pit an agent against a customer just to make more money
Doin' alright I guess.
>not pointing out the lack of punctuation and 2 capital letters.
keep telling yourself that
>call center for home depot
what in the fuck does home depot need a call center for?
like, you're the dude they talk to when somebody gets all mad about a paint bucket and screams "i'ma call corporate!"?
i 100% feel bad for you.
it was a joke mate, and I'm shite at english
I did graphic design over the summer cuz everyone wants a graphic designer but no one wants a 3d fag. now im back in college for my 3d shit degree
Just started as a 3D Artist in the automotive industry. Love it so far.
archviz and highschool
cook food and manage... can't afford college.
I develop, deploy, and configure SharePoint Intranet solutions for small to large companies. Stuff like CRMs and help desks.
Sounds cool. where? how did you get the job? how much you experience do you have? what are exactly are you doing?
Germany, some job website told me they were searching for people, so I sent them a link to my portfolio. I had no real work experience except for using Blender for years in my free time. Right now I'm learning about their workflows and pipelines (and Maya), after that I'll be modeling car parts.
Anon, I just wanna say I believe in you! It'll all work out soon!
>Tfw no job because im a lazy son of a bitch
What are you guarding anon?
A Federal Government facility
Concept artist, modelling, texturing and rigging. Pretty much all related with art. Work in a indie game studio.
post ur polymodeled blender view ports
Sorry not blender
>person works at indie game studio
>thinks there's any chance they'd be using Blender
>indie game studio
that literally means they use blender 99.99% of the time
if they didnt want to specie that they were working with two other people for their sidescroller, they wouldn't put "indie" in the front of it
>that literally means they use blender 99.99% of the time
Nope. Most of the time it's still Maya or Max. Especially given that MayaLT is only $30 a month.
For the shittier indie games, it's usually 2D art that doesn't involve 3D programs. Also, Indie studios can have more than a couple people, in fact, they usually have at least 4-8.
Yes everyone who calls themselves an indie studio is a team of 4-8 dedicated professionals.
Mfw no face
If you're a kid and his friend cobbling together some buggy trash in Unity, you're not an indie developer, you're hobbyists trying to become developers.
AR-K if someone is interested
This thread has potential.
I'm very interested in knowing what the people you meet says about your "career as a 3d artist", or "job as a cartoon character designer" or things like that. Fuck, that would be extremely cringeworthy. The worse part is that you're competing to work in this joke of an industry, I mean, there are other autistic guys who take your jobs.
No wonder this board is so toxic. It's like when some dog shits on the sidewalk and you see all those flies trying to eat a piece of that shit, dude... and the worse part is that EVERY time you see dogshit in your town, from now on, you will remember how you're aspiring to get a piece of that dogshit.
Hahahaha, and it gets even worse. I can only imagine you at your 40's, losing hair and still doing your character designs, probably with a child and a fat woman who couldn't get a better man because she's just so damn ugly. Man, that life sucks.
Open your eyes, guys, seriously. Start doing something useful and respectable as soon as you can.
wow, you have constructed a very specific scenario right there. Is that your life?
lol, here's the hero of the NEETs
What are you trying to do?
>Mfw this is b8
nobody who works on any production quality anything uses Blender. it's called Maya LT.
sound pretty insecure about that buddy
What about that would imply I'm insecure? Only someone arguing otherwise could be, because you can't handle the fact you're not an indie developer just because you're trying to make a game. The term Indie dev may have broadened over the years, but it's not that broad, lmao.
Just curious, do you find that this type of work is stable/reliable? I imagine you could either go the freelance route and have companies contract you for jobs, or you could get a position at a large architecture firm or commercial development company. Is it as competitive as many other 3d jobs?
I was considering going into archvis for quite a while because it's my favorite type of 3d art, but I ended up keeping 3d as just a hobby to pursue a different career that is more stable. I think I'm doing alright at 23, but right now I also feel like I only have a couple of years to decide if I want to go back to school and follow a career path that is more fulfilling. Right now, I'm in a cubicle doing somewhat mindless work for a successful tech start up. It's not bad. It's easy for me and i make a decentish amount of money, but I'm not passionate about it at all.
I'm >>501418. I'm currently 18 and in high school, started with 3D when I was 15. I got a job in a new 3D visualization company a couple months ago. I got the job quite easily: I used to post my work on the art section of a forum and one of the owners of the company noticed me.
There's a lot of work where I live. When I finish one project, there's usually another one to do right away. I'd say that it's quite reliable if you're good at it, because architects and real estate companies will always need visualizations of their shit. I don't think it's hard to get a job in archviz if you're able to produce realistic renders.
I am a doctor.... Preparing for specialization and I do part time animations.....
I hang around with lots of indies (member of local game makers guilds and various other meetups, gamejams etc) and indies do indeed overwhelmingly use blender. I'd guess like 60-70% or so.
I've also seen C4D (a few), modo (one guy), max (quite a few). Only one maya guy so far.
For sculpting, almost everyone I've seen uses zbrush
substance painter/3do/ddo and that stuff is also pretty common
and then like 70% unity, 10% ue4, 10% gamemaker, 10% other (some still use UDK etc)
I just started computer science courses at university. I'm scared that I'm dumb.
I sell Propane and Propane accessories
No, those are hobbyists anon, try again.
Indies are small, established studios that have budgets, not friends making a little test game. It's almost entirely kids who are learning about game making who go to those, because actual employed people are too busy and do enough game making in their work time.
Well, indie pretty much just means you don't have a major publisher. I'd say indie covers everything from hobbyists up to [insert favorite indie studio here].
how can you autists not realize the sarcasm
I do sketchup modeling and cad drafting for landscape architects. I consider myself pretty lucky to be getting paid for something related to the inderpstry, since I started in this for fun.
i did the same for a small architecture firm a couple years back in school
Easiest creative job I've done, sketchUP is pretty simple but I like it for what it is.
loads of the people I talked about have established studios with budgets.
Not that it matters -- if you sell your game, you are an indie. What kind of budget or team you have doesn't matter, cash is cash. If you're on steam, google play, appstore, one of the playstation platforms, wii, ... you definitely qualify as indie.
not even w/ federal loans? or just don't want to take the loans and invest in your future?
Not the guy you replied to, but in many industries (can't speak for any 3d industry - it's just a hobby for me) a college degree isn't even necessary. We're living in a time where virtually all the knowledge you could ever want is available for free or cheap. I work for a software/tech company, where the lowest paid employees start between $36-44k/yr, and the highest make six figures. There's one guy in the whole building with a degree, and its not applicable to our field.
Now I realize that doesn't sound like a lot of money for a tech company, but it's better than having a degree and working at staples to pay off your student loan debt. It's also a stepping stone to give me knowledge in my field, while making a decent amount of money.
Right now, having applicable knowledge (whether self-taught or learned in college), networking skills, and a portfolio (or insert whatever equivalent word for your field) will get you further than a degree alone, and you won't be left with the loan debt.
That's not to say there's no value to college. There is. The value in college has more to do with connections than a piece of paper. You can get great contacts in your target industry by graduating from a university, but it's not the only angle.
I also can't say that college classes don't teach you anything, because they do. But you don't need to graduate to get that knowledge. I attended community college just to take the specific classes that interested me, and I'm far better off because of it. Only sets you back a few hundred bucks per semester, and only taking the classes you're interested in saves you time so you don't have to lost hours at work.
The key is having a drive for knowledge/skills and being able to connect with people, and that's more true now than it has ever been.
Unless you want the college experience, or you're going into a field that requires it like medicine, you're probably better off without it. Go chase your dreams, don't waste any more time.
i agree completely, college isn't for everyone and isn't always necessary.
It does however help prove to employers that you are motivated to accomplish something great like earn a college degree. That's why it usually looks good to even have one, whatever it may be for. I'm currently at University and they offer an Associates and a Bachelors in computer design, animation.
Taking on a little debt for an associates degree isn't that much money if you're thinking long term.
But yeah, i've also been learning on the side. Coding & Programming with Codeschool.com, Codeacademy.com and 3D stuff w/ Lynda.com and Youtube tutorials of course.
Yeah its good for what it is but when people try to do complex documentation with it it just turns into a cludge. Also it's slow as shit for anything more complicated than a simple building.
I'm a doctor too :D
I am currently specializing. Pretty soon I'm gonna have to give up 3d for a while though and dedicate all my free time to studying untill the end.
Life as a registrar is pretty demanding.
Fear is good. It'll drive you to succeed. Just work hard at it and you'll be fine.
Visualizer in a respectful compay
respectful or respectable?
taught myself 3D while going to art school for graphic design. after a year and a half of self-taught 3D skills, I got a job at a AAA game company doing weapons, props, textures.
Pls let this be not a lie, this is exactly what Im doing right now, difference being still in school for graphic design. Hope tastes so delicious sometimes.
Architectural 2d and 3d designer
I'm studying to be an architect but I might quit since the job prospect is shit and I can make more money with drafting and visualizing
Do bureaus still look for sketchup artists? I haven't touched that shit in ages
working with autodesk Revit now but wondering if I still can use my sketchup skills somewhere part time
Cg compositing artist
Get off 3D you fucking islamaphobe
i wrote a lengthy response to this but my browser crashed and im not gonna rewrite it. in short: uni is not necessary and in the UK at least, the experience is not worth the cost. but of course if ur young, living some place sucky, uni will seem desirable compared to say working at lidl. also, uni features like-minded people, and provides connections.
to answer OP's question, im:
unemployed, graduate of animation from fairly reputable London uni, living with my parents, 23 years old, alcoholic/chronic stoner. i say unemployed i actually buy and sell a tonne of stuff on ebay. i'll probably be working at waterstones, wetherspoons or cash converters pretty soon.
i'd like to ask peoples opinions on getting a fulltime job at one of these places, moving into my own place, and pursuing a career in 3d modelling in my spare time. i say pursue but ive already got a decent knowledge in maya, aftereffects, photoshop. its just i dont think im up to an acceptable standard to enter the industry right now. i would like to spent alot of time over the next 6months teaching myself, and really building on my portfolio. theres a good foundation there, and ive done some 2d animation freelance work this year.
im hoping ive got the energy to do it and kick old habits.
what does /3/ think? my number 1 concern is whether i can discipline myself to do it every night. i taught myself Maya and 3dsmax till i could rig & model fairly confidently.
also, is it fun being a 3d modeller for a living working at a big studio, or being full time freelance 3d model maker?
please dont be too pessimistic in your answers.
Hey, sorry for delayed reply, I have been busy with some stuff.. Great to see a doctor here.. what is your specialization? where are you from? what programs do you use for animation?
>programming in C#
>make tons of money but its not fun
>i just want to do 3D
What do you program?
Lead technical artist specializing in advanced or custom Shader work and automating the back end rendering process, specifically to help create a larger number of random organic variables to differentiate variations and simplify the process of generating variations.
smoke weed every day
(assuming you are >>503016 )
sounds pretty fun. Most of the stuff I program is probably less interesting (physics simulations, mostly)
I don't think those two are the same.
Commissions or modeling/programming.
Want to learn how to program to make 3D games someday as a 1-man team but it seems making good, polished 3D games without a team or funding is a pipe dream.