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File: fuckmylife.jpg (250.76 KB, 960x540)
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I'm using vray and Maya. I am using a HDRI texture map through a dome light, I want the HDRI texture to be invisible and not baked into the render. However I want the light and hue variation emitted from the HDRI to render fully into the final image. How do I do this?
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http://forums.autodesk.com/t5/general/hiding-environment-image-but-keep-reflections-on-the-object/td-p/4212083
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File: fdgdfg.jpg (152.93 KB, 960x540)
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>>501059

This is fantastic thank you very much I will be trying out both methods. This is for maya and not 3ds max right? I dont understand some of the terminology but I'll put that down to my lack of knowledge in 3D.

I found out another way I think for now. I've plugged the HDRI into the GI slot in the environment tab under the vray render settings. I changed "used texture for" to GI and seems to be working.
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>>501057
You could also use a Dome Light and make it invisible.
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>>501057
Should be as simple as saving the file as a .png
Saving as a jpg (in your OP) saves all info.

Saving as a .png automatically alphas out the background/hdr texture.
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test



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