I'm using vray and Maya. I am using a HDRI texture map through a dome light, I want the HDRI texture to be invisible and not baked into the render. However I want the light and hue variation emitted from the HDRI to render fully into the final image. How do I do this?
This is fantastic thank you very much I will be trying out both methods. This is for maya and not 3ds max right? I dont understand some of the terminology but I'll put that down to my lack of knowledge in 3D.
I found out another way I think for now. I've plugged the HDRI into the GI slot in the environment tab under the vray render settings. I changed "used texture for" to GI and seems to be working.
You could also use a Dome Light and make it invisible.
Should be as simple as saving the file as a .png
Saving as a jpg (in your OP) saves all info.
Saving as a .png automatically alphas out the background/hdr texture.