[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vr / w / wg] [i / ic] [r9k] [s4s] [cm / hm / lgbt / y] [3 / aco / adv / an / asp / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / qst / sci / soc / sp / tg / toy / trv / tv / vp / wsg / wsr / x] [Settings] [Home]
Board
Settings Home
/3/


File: download.jpg (5.12 KB, 225x225)
5.12 KB
5.12 KB JPG
No matter what scene i'm working on (low poly/heavy), 3ds max will only keep eating up more memory even in idle - all 32gbs of it after an hour of modelling or so.

didn't find any workaround, so i'm asking you guys. any1 else going through it or managed to fix it?

basically this: https://www.youtube.com/watch?v=34KgyO5HAQk
>>
gc()
freescenebitmaps()
clearUndoBuffer()

these commands don't seem to work either
>>
>>500918

You've broken it somehow.
>>
>>500918
Autodesk is killing off 3DS Max and they're trying to subtly get people to move away from it now.
>>
It is sp1 fault. The way around is to use shaded instead od realistic viewport view. It is sth wrong with shadow maps in that mode.
>>
>>500918
>3ds max is suddenly leaking memory
>what happened?



Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.