After using the uniform scale tool I cannot chamfer corners evenly.
How do I correct this?
oh, 3dsmax 2015 btw.
Next time try to scale only in subobject mode, ie selecting all verts/polygons.
To fix it try resetting your Xform. Select the object, then go to the Utilities tab (the one with the little hammer on the right) and hit Reset Xform. Then collapse the object.
You broke the edgeflow by doing that initial chamfer on the corners there. That main large face is now a 36 sided face, when it used to be just 4 sided (a quad). Retain quads with your modeling operations, if an operation is going to generate n-sided faces, think of a different approach or a way you can quadify that face afterwards.
The simplest solution here would be to simply delete the large face and let it be simply an outside strip of polys for now. Then add thickness with an extrude once you're done getting the shape you want. This is how that phone is built anyways, it's a strip of metal around the outside.
>select front and back faces
>target weld the appropriate corners together
>instead of creating the proper, realistic topology that the phone has to get the realism you want
>make a bunch of triangles on the corner leading to a central quad
Yeah, ok bud.
You clearly didn't read what I said.
This is what happens if he follows your specific instructions. Motherfucking triangles. Yeah, you could delete each second edge, but your edgeflow is still fucked due to them all leading to a single point on each corner. There is a proper way to model that surface to keep it fully workable all over if one wants, but we won't get into that.
If he's going to go that route, he shouldn't even bother welding the corners. Simply insetting once will give him back modeling control over his outside edges. But again, if he actually wants to make this phone look realistic, he should do as I said to actually model the metal edge to its real physical shape.
just reset the x-form. you can google it yourself.
>pissing themselves over triangles while completely ignoring those huge ass ngons
Explain where the n-gon is in the final mesh in >>500732 's image.
Ya, not too worried about the ngons. Settle yourself.