is it photorealistic enough?
I only have one thing to offer here. You can see slight indications of truncations around the edge of the base. Otherwise, it looks okay to me.
true, I guess I didn't subdivide the base enough to make the edge smooth. thanks for noticing
>no caustics or any reflection
Put it in HDR environment, then It will probably be.
I thought of that, but there's not enough direct light shining through to have caustics and shadows, all the lights are soft ambients.
>no caustics or light dispersion
its meh at best
what you made it in?
the sad truth is most renderers cant do glass since they lack basic raytracing properties
then the focus point would be at the base under the glass, a tiny white spot
caustics is one of the things we first notice when we look at shadows casts by lass objects
cinema 4D and vray
shadow under the edge of the base throws it off.
What's the point of all those several thousand dollar rendering software when a skilled artist can come up with a photo-realistic looking image in 5 minutes?
Now animate that with accurately updating reflections. Or make a version that is not potato resolution.
looks fake as shit
because it takes 40 years to get that good to draw in in 5 minutes you fucking retard