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Not sure if this is in the right forum area, but I'm trying to port models from DA origins (.mmh) into models usable in Hammer (.mdl). I've managed to extract a model from the game, leaving me with three files (and the .dds texture file). Here's an example:
prp_tree_d.dds
plc_barricade_03_0.phy
plc_barricade_03_0.msh
plc_barricade_03_0.mmh

With a program I found on the internet, I converted the .mmh into an .obj file. At this point, I could either:
1. Use OBJ 2 SMD. Tried this, and it didn't work. Got this error:
OBJ2SMD Converter - Parsing Arguments
Axis: Y-Up
Reports: Off
Files Found: 1
plc_barricade_03_0.obj
Beginning Parsing
File: plc_barricade_03_0.obj
The Groups and Image counts are not the same.
Groups: 17 Images: 1
2. Import the OBJ into a 3D editing software (such as Blender or 3DS Max). I attempted this with Blender. When rendering the model, I was able to see the model in perfect form, fully textured and looking good. I exported in the .smd format, which I was then able to compile into a .mdl format. From here, everything looked good. But once I loaded up the model in Hammer, all the entire model had a black texture. It's as if the texture didn't even apply. I believe there's something I'm missing in Blender (UV Mapping?) but I honestly have no idea.
Here's a download link to the files I'm working with: https://dl.dropbox.com/s/lzv6nl6sexypq4p/plc_barricade_03_0.rar?dl=1

If anybody could help, or perhaps direct me to someone/somewhere that would know how to solve this problem, I'd be very grateful.

Pic related, it's a picture of the .OBJ after I import it then click "render". The right side is the rendered version.
>>
https://social.bioware.com/wiki/datoolset/index.php/MMH
>>
Out of all the processes you want to do, you want to go from Origins to fucking Hammer? What the hell are you doing with your life?
>>
>>500155
http://steamreview.org/BlenderSourceTools/
>>
Make sure you have a .vmt file for your mesh and then manually apply it in Hammer



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