Made in houdini, what does /3/ think? This is the flipbook http://imgur.com/a/TYYpW
it looks fine for me, but it always depends about what thing blow up , you know what i mean
needs more red
Noted, fixing that now.
How about now?
Later part of the sim
I was thinking more like a dark orange and red blending in the carbon black smoke like in the pic.
The two on the left are darker and the buring after the inital explosion(like you got going on), the one on the right is the explosion which is very bright and not much carbon black smoke.
What is blowing up? What kind of explosive reaction is it? What is the environment it is happening in? What is the scale of the explosion? Are there any chemicals involved that would alter the explosion?
I was going for a medium-large scale fuel explosion
Needs more red then. In fact more gradient in general.
Yours basically goes yellow->grey.
Sorry, kind of a newb at this, but how do i turn up the gradient in Houdini mantra?
Better? And again, how do you up the gradient in houdini?
the vorticity is too dense bitch what are you doing ? Your fireballs look too noisy and crowded.
Also look at these shots : >>499314 >>499323
The smoke covers the fire and the fire stays inside the smoke plumes. In yours, the fire covers the smoke and smoke in inside the plumes.
Yes, i know, but how do i fix these things? Iv'e only started, and would like some tips.
I don't know. All I know that it physically looks wrong.
Well thanks, i guess.
ur welcum :^3