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File: jelen.png (46.46 KB, 325x333)
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How are glass textures for models made? I want to sell assets like glasses or glass bottles to use in games or 3d art, but I don't know, how to make glass textures. Should I just go with colored, half-transparent texture and throw in a specular map? I don't know where and how the sold models are going to be used, so I'm not sure how should I do that.

Also, are there any good tutorials on glass? I tried looking, but couldn't find anything helpful.
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unless it's scratched or smudged then you don't need textures.
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>>499230

So In case of glass objects I can just post a model without textures?
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>>499234
textures and shaders are different

texture are the things that tell the shaders how to behave. but perfect glass dosnt need anything other than the settings in the shader
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>>499229
Will of you want glass looking texture, bake the render to the uvs
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File: Glass.jpg (418.64 KB, 1438x1599)
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>>499229
Pic related is how the boys at GTA5 did their glass textures. Make sure you use a shader with refraction to make it look extra good. (not necessary though and takes more processing power)
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>>499229
I'd personally go with 32% or 64% instead of 50% opacity.



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