How are glass textures for models made? I want to sell assets like glasses or glass bottles to use in games or 3d art, but I don't know, how to make glass textures. Should I just go with colored, half-transparent texture and throw in a specular map? I don't know where and how the sold models are going to be used, so I'm not sure how should I do that.
Also, are there any good tutorials on glass? I tried looking, but couldn't find anything helpful.
unless it's scratched or smudged then you don't need textures.
So In case of glass objects I can just post a model without textures?
textures and shaders are different
texture are the things that tell the shaders how to behave. but perfect glass dosnt need anything other than the settings in the shader
Will of you want glass looking texture, bake the render to the uvs
Pic related is how the boys at GTA5 did their glass textures. Make sure you use a shader with refraction to make it look extra good. (not necessary though and takes more processing power)
I'd personally go with 32% or 64% instead of 50% opacity.