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File: 2015-10-21_21-49-01.png (369.21 KB, 1119x961)
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How do i make my normal map bakes not shit in XNormal?
I'm getting this nasty looking jagged edges around the hard edges of the low poly.
I've tried to bake it in Knald too but i get the same issue. I've tried too baking it super high-res and then downscaling it but my hard edges still just look really off and i'm not sure what could be causing it?
Any help would be greatly appreciated.
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dunno about xnormal, but you need a uv island buffer which you could manually add in photoshop with, for instance, filter>other>minimum
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Show unwrap and maps.
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>>498962
Make sure all your hard edges are physically separated in the UV islands, too, and use padding.
In general, jaggies in normal maps are a lot more obivous than in other texture maps.

http://wiki.polycount.com/wiki/Edge_padding



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