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Yo /3/, need help with topology. This model is gonna be in subD. What I want to do is to keep the edges crisp. Inside the triangle is fine, but on the outside I need a way so that edge loop would be self contained and doesn't readily interfere with the rest of the topology.

TLDR
I need help with topology so that the edge loop would go around the triangle so when I render in subD the edge would be crisp.
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nvm figured it out. Close.
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>>498961

That's not how this board works you fucking idiot. It's stuck here figuratively forever until some moron decides to bump it 500 times out of boredom.
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>>498961
"nvm Its working on my machine :)"
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Sent you a PM with the solution ;)
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bump
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>>498995
>>499030
>>499042

Well shit brah, then sage it then, no need to bump it by putting petty shit like this.

If you want to contribute then fine do so, share how you would do it. /3/ has moderators don't you?
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bump
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edge crease and mark sharp with edge split modifier
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thanks
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>>499110

Saging on a slow board does nothing. And no, /3/ does not have mods.



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