I want to start out simple
take the give obj
render it however you like, best image gets to choose the next object(s) we use. I will pick the winner after a few days
>downloading some file on 4chan
> doesn't know what .obj extension is
hurdur guy on /3/ wants to hack my l33t computer with all of my pirated software on it.
You can literally open the link and copy/paste the text into your own word document and save as an obj if you want.
It would have helped if your mesh wasn't a complete fucking mess.
now if i said, here guys download this
then you would have an argument
not like people dont know who i am on here, they've seen my demo which has my full name on it... soooo
I'm still new-ish to materials and rendering, but I attempted it for practice anyways.
I cant download this shit
dropbox is fucky, copy the text and put it in a word doc, save as .ob
or i just put it in a zip so this should work
This is a cool idea and i will participate sometime soon. Want to set a time on submissions due?
sunday maybe? i want to make it like a once a week thing
Textured with SD5 and rendered in Cycles.
I figured I'd give you guys the textures since I'm not really gonna use this for anything else, so if you wanna use them for something or just look at them:
I think it would've been extra neat if we could all have the exact same camera position.
Then people would be forced to use real software instead of everyone just running off and using whatever they wanted like Blender.
Eh, could probably be eyeballed close enough if there was a reference image with some guidance lines. All can set it up as a viewport background however they can, lock the camera in position, tweak the FOV and done.
for the next one, ill export a camera that can be opened in any program
its about texture and lighting not composition
>not using blender
>not using industry standard
>thinking industry standard matters
bump so people can participate
bump for your bump
got you fam
Is this exclusively a UV mapping + texture + shader comp, or of we want we could like do a volumetric render with a 3D texture mapped arbitrarily to the cubes?
Don't be retarded, it's easy if you try. Just a little, can you do that for me?
End goal is to make it look good. I dont care how tou get there
chose what we do next for the challenge.
obj text if you can't download:
UV ,texture and render this in any way you like, camera position and backdrop geometry are also up to you.
There is no need to be upset.
alright I can dig this
i'm just shitposting, don't mind me
i'll probably take a look into the contest, so here's a bump.
>texture Rembrandt painting onto canvas
And this is why you'll fail at life, you described it and gave up instead of doing it.
>why you'll fail at life
>already work full-time as a 3D artist
I was simply making a joke breh. I don't have the time to participate in things like this, maybe a few years ago when I was still a student.
working full time
>not having more free time than a student
after 5 you are free untill 8 the next morning
No art school has you working at the school 9-5, 5-6 days a week. Maybe 1 or two days you have three 3-hour classes, often one being a LAB, while others have 1 or 2. And lots of that is sitting there listening to someone talk or following along slowly, not highly focused work all day long, all week. Not to mention the frequent over-time that happens at a studio, and bringing work home with you when you'd like to personally add more polish to an asset than you've been assigned time to; y'know, for the love of the craft.
And you're assuming to know what other things I have to deal with in my life on my free time, which is quite a bit unfortunately.
If you're one of those gamer kidz who thinks this is going to be some dream job where you make kewl games and play them all day long, think again. This is a career of passion, you have to be willing to give it a large portion of your life, more so than almost any other job requires, if you want to succeed, especially with how flooded the job market is now.
We had something called deadlines and standards so we worked almost every day for at least the duration of 9-5. Often more.
each 3 hours
3 hours each
and you think homework is just going to take 3 hours for each class. i spend at least 5 hours a day. at least. working on all of my homework
with a job there's a time when you can leave, yeah there's overtime. but there is still a point where you get to go home. most studios dont let you take the stuff you are working on home with you.
what im saying is. you have time, you just dont want to do it.
As another full-time 3d guy
>after 5 you are free untill 8 the next morning
All you need are a few happy little polygons, son.
lol at the effort of background elements