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I want to start out simple
take the give obj

render it however you like, best image gets to choose the next object(s) we use. I will pick the winner after a few days

>uv
>light
>texture
>render

>post it

https://dl.dropboxusercontent.com/u/48445052/texturing%20challenge.obj
>>
>downloading some file on 4chan
>>
>>498898
> doesn't know what .obj extension is
>>
File: 1432884649808.jpg (41.51 KB, 500x500)
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>>498898
hurdur guy on /3/ wants to hack my l33t computer with all of my pirated software on it.
>>
>>498898
You can literally open the link and copy/paste the text into your own word document and save as an obj if you want.
>>
>>498887

It would have helped if your mesh wasn't a complete fucking mess.
>>
>>498898
now if i said, here guys download this
https://dl.dropbox.com/u/666/Text%clng.obj.exe

then you would have an argument
>>
>>498898
not like people dont know who i am on here, they've seen my demo which has my full name on it... soooo
>>
File: Cubes.jpg (1.10 MB, 1920x1080)
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I'm still new-ish to materials and rendering, but I attempted it for practice anyways.
>>
I cant download this shit
>>
>>498930
dropbox is fucky, copy the text and put it in a word doc, save as .ob
>>498930
or i just put it in a zip so this should work
https://dl.dropboxusercontent.com/u/48445052/texturing%20challenge.zip
>>
>>498933
*.obj
>>
This is a cool idea and i will participate sometime soon. Want to set a time on submissions due?
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>>498940
sunday maybe? i want to make it like a once a week thing
>>
File: texturechalllr.png (2.23 MB, 1920x1080)
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File: txt_challenge.jpg (1.72 MB, 3840x2160)
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Textured with SD5 and rendered in Cycles.

I figured I'd give you guys the textures since I'm not really gonna use this for anything else, so if you wanna use them for something or just look at them:
http://imgur.com/a/sj65l
>>
I think it would've been extra neat if we could all have the exact same camera position.
>>
>>499037

Then people would be forced to use real software instead of everyone just running off and using whatever they wanted like Blender.
>>
>>499040
Eh, could probably be eyeballed close enough if there was a reference image with some guidance lines. All can set it up as a viewport background however they can, lock the camera in position, tweak the FOV and done.
>>
>>499037
>>499040
>>499041
for the next one, ill export a camera that can be opened in any program
>>
>>499037
its about texture and lighting not composition
>>
>>499040
>2015
>not using blender
>>
>>499159
>2015
>not using industry standard
>>
>>499204
>2015
>thinking industry standard matters
>>
>>499159
>>499217
>>499159
same fag
>>
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>>499223
>>
>>498887
bump so people can participate
>>
>>499362
bump for your bump
got you fam
>>
Is this exclusively a UV mapping + texture + shader comp, or of we want we could like do a volumetric render with a 3D texture mapped arbitrarily to the cubes?
>>
>>499387

Don't be retarded, it's easy if you try. Just a little, can you do that for me?
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>>499387
End goal is to make it look good. I dont care how tou get there
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>>499015
you win
chose what we do next for the challenge.
>>
File: Canvas.png (548.25 KB, 1274x1080)
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>>499658
Alright.

http://www.mediafire.com/download/8ff5nrzx6cqbvsc/Canvas.obj

obj text if you can't download:
http://pastebin.com/CEbMWkq9

UV ,texture and render this in any way you like, camera position and backdrop geometry are also up to you.
>>
>>499686
>chromatic abberation
stop now
>>
File: g1v3x[1].jpg (121.15 KB, 500x518)
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>>499732
There is no need to be upset.
>>
>>499686
alright I can dig this
>>
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>>499737
i'm just shitposting, don't mind me
i'll probably take a look into the contest, so here's a bump.
>>
>>499686
>texture Rembrandt painting onto canvas
>win
>>
>>499748

And this is why you'll fail at life, you described it and gave up instead of doing it.
>>
>>499755
>why you'll fail at life
>already work full-time as a 3D artist

I was simply making a joke breh. I don't have the time to participate in things like this, maybe a few years ago when I was still a student.
>>
>>499757
working full time
>not having more free time than a student
?????
after 5 you are free untill 8 the next morning
>>
>>499758
No art school has you working at the school 9-5, 5-6 days a week. Maybe 1 or two days you have three 3-hour classes, often one being a LAB, while others have 1 or 2. And lots of that is sitting there listening to someone talk or following along slowly, not highly focused work all day long, all week. Not to mention the frequent over-time that happens at a studio, and bringing work home with you when you'd like to personally add more polish to an asset than you've been assigned time to; y'know, for the love of the craft.
And you're assuming to know what other things I have to deal with in my life on my free time, which is quite a bit unfortunately.

If you're one of those gamer kidz who thinks this is going to be some dream job where you make kewl games and play them all day long, think again. This is a career of passion, you have to be willing to give it a large portion of your life, more so than almost any other job requires, if you want to succeed, especially with how flooded the job market is now.
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>>499759
We had something called deadlines and standards so we worked almost every day for at least the duration of 9-5. Often more.
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>>499759
6 classes
each 3 hours
2 labs
3 hours each

and you think homework is just going to take 3 hours for each class. i spend at least 5 hours a day. at least. working on all of my homework

with a job there's a time when you can leave, yeah there's overtime. but there is still a point where you get to go home. most studios dont let you take the stuff you are working on home with you.

what im saying is. you have time, you just dont want to do it.
>>
>>499758

As another full-time 3d guy
>after 5 you are free untill 8 the next morning

Not likely
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>>499686
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>>499849
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>>499686
All you need are a few happy little polygons, son.
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>>499909
Nice idea
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>>499849
lol at the effort of background elements
>>
>>499850
meh
>>
>>499909
kek



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