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Hey guys! So I am still relatively new to CG, and was wondering if someone could point me in the right direction for modular character design.
I'd like to set up a sort of system in which I could create my own characters with models I've created, sort of like how you create your character at the beginning of so many video games.

Alright, here's my best tip for you.

Is it worth the time to custom model each and every character? I'd mostly use it for background characters.

Just make a basemesh and alter it slightly with a variety of hats and bullshit.

What is the context here?
Well what I"m asking wouldn't work well with this particular style to begin with (I don't think)

It is just something that I thought would be nice to know for the future.

Sort of like make-human, where you can edit the base mesh, ending up with vastly different results. But I'd like to be able to make my own character creator like that to streamline work.
set it up like lego.
>model each character
>chop into pieces
>code into game or model display engine
Look up on how MMOs do their character creation.
Maybe I'm not looking hard enough. I'll find it eventually ^
here you go:http://wiki.polycount.com/wiki/SkankerzeroModularCharacterSystem
:o Thank you bae <3 How may I service you?
Honestly, thumbing through this, this is fantastic. Thank you sooooo much.... there sooo much information :D

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