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Hey guys! So I am still relatively new to CG, and was wondering if someone could point me in the right direction for modular character design.
I'd like to set up a sort of system in which I could create my own characters with models I've created, sort of like how you create your character at the beginning of so many video games.
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>>498805

Alright, here's my best tip for you.

Don't.
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Is it worth the time to custom model each and every character? I'd mostly use it for background characters.
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>>498813

Just make a basemesh and alter it slightly with a variety of hats and bullshit.

What is the context here?
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Well what I"m asking wouldn't work well with this particular style to begin with (I don't think)

It is just something that I thought would be nice to know for the future.

Sort of like make-human, where you can edit the base mesh, ending up with vastly different results. But I'd like to be able to make my own character creator like that to streamline work.
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>>498805
set it up like lego.
>model each character
>chop into pieces
>code into game or model display engine
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Look up on how MMOs do their character creation.
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Maybe I'm not looking hard enough. I'll find it eventually ^
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>>498805
here you go:http://wiki.polycount.com/wiki/SkankerzeroModularCharacterSystem
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:o Thank you bae <3 How may I service you?
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Honestly, thumbing through this, this is fantastic. Thank you sooooo much.... there sooo much information :D



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