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File: topo.png (697.35 KB, 1918x1033)
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Are there any guides or methods to clean up a mesh and reroute edge flow?
I often end up up with streched and strangely allinged quads in my mesh, so my question is:
How do I count edges?
How do I clean up messy low poly topology by hand?
In any 3d software.

>Pic: topo turned out okayish, but could be improved on.
>>
http://www.blenderartists.org/forum/showthread.php?344060-Retopology-Tools
>>
File: mesh.png (26.94 KB, 959x849)
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>>498793
>http://www.blenderartists.org/forum/showthread.php?344060-Retopology-Tools
That's not what I am looking for.
I do not need tools.
All these tools turn out really shitty topology and mess up any carefully made low poly models.
I just need a few tipps on how to count edges and reroute loops BY HAND.

Example: you have something like in the pic
What are the best methods to such a mess?
>>
>>498793
On a second look, this actually could be helpfull.
Thanks for the effort.
>>
https://www.youtube.com/watch?v=ONGpRpdKFkM

are you the same dude or just using his references?



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