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File: SnippingTool_Clip_01.png (202.99 KB, 1366x653)
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I'm trying to make the transition from hard surface modelling to organic. I tried making a base human from just a cube. Is there any way I can improve? Is this good for a first time? What could I do to improve?

> pic related
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Topology looks basic and functional, should deform properly.

If you are going to add hands and fingers the arms are going to be too long.
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work on each piece seprate. dont try to get perfect topology your first run through. do the hand seperate, do the head, feet, you can do the arms, legs, and torso all one piece.

> this just makes it easier since you wont have to wory about edge loops and topology while you are trying to find form.

once you get through the first pass just merge everything and fix the topology
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>>498096
thanks Anon, I'll see what I can do.

>>498118
I thought I should always aim for good topology even when starting out, no? Just aim for main shapes and whatnot for starting out?



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