[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vr / w / wg] [i / ic] [r9k] [s4s] [cm / hm / lgbt / y] [3 / aco / adv / an / asp / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / qst / sci / soc / sp / tg / toy / trv / tv / vp / wsg / wsr / x] [Settings] [Home]
Board
Settings Home
/3/


How do I achieve this effect of the imperfect cement wall on a flat surface in maya?
>>
>>497918

There's this newfangled thing called a "texture". You should look into it.
>>
>>497918
Normal map you make from actual concretw texture and then adding it to the bump map section of the attribute editor and setting it for tangent space normals.

The surface will still be flat but light will reflect off of it in different ways making it appear gouged and uneven
>>
>>497918
Normals. You can create a normal from a random texture online or you can throw it into zbrush and begin creating this effect and use that for your normal.

I'd recommend the zbrush idea because then you can make something that can be reused as a brush of sorts.
>>
using normal-maps makes your wall great again
>>
>>497918
That looks a bit too imperfect tbh fam
>>
Textures

Or dents



Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.