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File: back.jpg (1.25 MB, 1455x1438)
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So the workflow for a rigged model for animation should be as follows, right?

> Zbrush a high poly character's mesh
> retopo in Zbrush
> import to Maya
> make clothes with Maya and shrinkwrap
> rig in Maya
> UVs in Substance Painter

and... bam?

Am I missing anything? Also, any tutorials on head sculpting in Zbrush?
>>
>>497879

That is one way of doing it, yes.
>>
>>497880
Is there a better or different way to tackle the same problem?
>>
>>497881

Better? Arguably.
Different? Absolutely.

There is no objectively right way of doing it. If it works then just do it, it's not worth wasting time worrying about.
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>>497883
Gotcha, hehe. I'm learning Zbrush now to achieve a full-fledged animation. If this is the way to go, I wanna be able to do it!

Thanks again!
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>>497884

Just unwrap before you rig and you'll be fine.
>>
File: 1365463560782.jpg (23.24 KB, 515x515)
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>UVs in Substance Painter



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