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hi , started learning z modeler.

i am having these weird triangles when i import the model in keyshot. why is this shit happening people? thank you.
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>>497738
object normals are fuckei mean dosnt the lack of edges on the model tip you off ?

anyway, never used keyshot, google how to set hard normals in it or automatic smoothing groups
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>>497738
Smoothed normal on such extremely acute angles always calculate weird. Harden edges.
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>zmodeler
>using a fucking sculpting application which tries to hard to be a modeling tool to model a simple box
>not using 3ds Max, Maya, blender, hell, even Milkshape 3d
There's your problem.

But in all seriousness, try subdividing the model or smoothing normals



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