hi , started learning z modeler.
i am having these weird triangles when i import the model in keyshot. why is this shit happening people? thank you.
object normals are fuckei mean dosnt the lack of edges on the model tip you off ?
anyway, never used keyshot, google how to set hard normals in it or automatic smoothing groups
Smoothed normal on such extremely acute angles always calculate weird. Harden edges.
>using a fucking sculpting application which tries to hard to be a modeling tool to model a simple box
>not using 3ds Max, Maya, blender, hell, even Milkshape 3d
There's your problem.
But in all seriousness, try subdividing the model or smoothing normals