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hey - /3/, so im a bit of a noob with 3D but im trying to get better. long story short i want to create a translucency as close to being realistic as possible and look very much like that snal thing. Any one can suggest how to make it? i pref work maya
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>>497694

Look into SSS and then spend months perfecting how to use the complex versions of it.
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>>497694
Switch to the mentalray renderer that comes with Maya, and use a mia_fast_sss shader, or the newer MDL materials. But tbh, to fully get the effect of that snail is going to require some serious material knowledge. That shell has internal lines flowing throughout its shape, causing all kinds of volumetric noise. You can try simulating it just on the surface with some scratch maps and stuff, but it won't look fully the same.
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>>497694
umm... ignore the other contents. make a glass shader, set the glossy refraction to a low value to mimic the type of translucence you need. to colour the the material use refraction tint. done.
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>>497722
assuming you want to make something like the photo OP posted... agreed.
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Thanks for all your suggestions :) <3
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>>497722
As this poster suggested, it's not hard at all to create translucent materials. Simply adjust the reflection/refraction parameters. I find it more difficult to render such a material efficiently than to create it.
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bump OP here, if you look at the snail there are also certain "clusters" of cloudiness. Doing that in maya can put that on the material? or would i have to maybe create the cloudiness?
thnx for any help
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>>497747

If you want it to be that realistic then see
>>497703
>>497719
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>>497748
Thnx. if i create anything worthy of such realism i will post
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>>497747
You can fake it with materials. Also, adding thickness to your meshes can improve the look or realism of the translucency, depending on the render engine.
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test



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