Please help with lighting in blender. When I did my project I always used the quick render feature to check if the lighting looks good enough but when I actually fully render the image or animation the light gets a lot brighter.
How do I change that? I I want the same darker lighting I can see with the quick render.
Hard to tell without more info.
But it looks like you have Ambient Occlusion on full power and how is you light source set up?
Do you have lights that are on different layers?
I'm guessing you have lights that aren't showing up in your viewport but are showing up when you render (or might be a World setting).
And I assume you're using Blender Internal? If it were Cycles I'd guess (besides the first part about extra lights) that maybe you were rendering your viewport at a very low number of samples (like under 10) such that light isn't getting to bounce at all
>Hard to tell without more info.
My ambient occlusion is gray and I can't activate it but it is on the 1.00 (maximum?)
>But it looks like you have Ambient Occlusion on full power and how is you light source set up?
I have 2 light sources one is the sky and one in the house. Even if I delete both of them the brightness still remains.
>Do you have lights that are on different layers?
No I don't.
>I'm guessing you have lights that aren't showing up in your viewport but are showing up when you render (or might be a World)
Maybe there are indeed light that aren't showing up or it might be because of the world. Because I don't know, I can't check it or change it.
>And I assume you're using Blender Internal?
Yes. So the samples shouldn't matter.
I only use Blender Internal for projection painting, I use cycles so I'm a bit lost really but take a look at the Pic . .. are all these boxes unchecked? Make sure you haven't got any ticks in the boxes.
It's the only thing I can think of that could give you a bright render with no lights.
Yes they are unchecked
Also I think I found the problem though I don't know hot to fix it. I importer all of my things to a new project excluding the lighting and the world and the problem was gone. So it seems like I have some lighting source that doesn't show up anywhere.
Check your color management options under the scene tab. If you have mismatched color profiles in color space and display device or some fucked up gamma settings this can occur.
What does your outliner look like? 'Hidden' lamps will not shine any viewport render preview, but will show up in the final render if they're enabled for rendering (see pic related). I don't know why Blender does this, must be a GPL thing or something, like right-clicking to select stuff and shitty FBX support.