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File: 2015-10-10_125647.png (29.14 KB, 793x663)
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Something I always wondered...

(without using the mirror modifier)
Let's say at some part of a mesh I want to move some vertices to the side and want to do the same on the other side.
I want them to be moved the same distance, so that both manipulations are pretty much symmetrical.

Is there some quick snapping that recognizes the other side or do I have to use the grid to snap to if I wanted to make it accurately?
>>
pick both edges and click s+x or s+y depending on your position
>>
There's an option in the mirror modifier that allows for clipping when you move vertex near the center
>>
File: morror.png (65.94 KB, 756x513)
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In mesh options there is a option for x-mirror. It's handy when doing minor tweaks and you don't want to delete the whole other side of your mesh.

>>497358
>without using the mirror modifier
>option in the mirror modifier
you cerially?
>>
File: mirror.jpg (86.47 KB, 448x506)
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>>497360
That isn't a modifier, pic related is.
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>tfw the feature you're looking for just got real in the just released new version as "edge offset" option

Fuck yes



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