Something I always wondered...
(without using the mirror modifier)
Let's say at some part of a mesh I want to move some vertices to the side and want to do the same on the other side.
I want them to be moved the same distance, so that both manipulations are pretty much symmetrical.
Is there some quick snapping that recognizes the other side or do I have to use the grid to snap to if I wanted to make it accurately?
pick both edges and click s+x or s+y depending on your position
There's an option in the mirror modifier that allows for clipping when you move vertex near the center
In mesh options there is a option for x-mirror. It's handy when doing minor tweaks and you don't want to delete the whole other side of your mesh.
>without using the mirror modifier
>option in the mirror modifier
That isn't a modifier, pic related is.
>tfw the feature you're looking for just got real in the just released new version as "edge offset" option